Wallace & Gromit: The Curse of the Were-Rabbit closely follows the events of the Aardman film, with players using co-operative modes to guide any pairing of Wallace, Gromit or their rabbit friend, Hutch, through four huge areas. Players are given a free reign of the area as they attempt to solve the problems besetting the Giant Vegetable Competition, and their mission takes them from the seaside to suburbia as they venture out at night to confront the beast responsible for the vegetable-based carnage.
Adding to their troubles, though, the villain of the piece has seized control of Wallace's 'Mind-Manipulation-O-Matic' device to transform common garden pests into bigger, more dangerous Were-beasts, and only Wallace's Bungun - a device to suck up adversaries or anything that is lying around and then fires them at tremendous speed - can save the day. Wallace's skill with gadgets also ensures that further apparatus is available, with Electric Screwdrivers, Harvesters and Grapplers appearing throughout the game to bolster the inventor's arsenal and help bypass puzzle-based elements in the game.
With its huge, free-roaming play area (the first time Wallace & Gromit's town has appeared in a video game), inventive action, plentiful gadgets, varying sub-games and visuals that mimic the distinctive look of Aardman's film, The Curse of the Were-Rabbit perfectly captures the fun and menace of Wallace & Gromit's first silver screen outing.