XBOX360 Genres:
Action / Adventure | Arcade / Puzzles | Fighting | Flight | Kids / Family | Racing | Shooter | Sport | Music
Developed by Tokyo-based tri-Ace Inc., Resonance Of Fate redefines the RPG genre with a unique storyline, highly stylised graphics, and an emphasis on realistic gunplay and engrossing action. Players will be immersed in a gritty, highly mechanised world unlike any other. With Hollywood-style action sequences, customisable weapons, and memorable characters, Resonance Of Fate takes players far beyond the boundaries of the typical RPG.
Buy Resonance Of Fate on XBOX360
Reviews
Classic JRPG Combat takes some getting used, but is deep once you get the hang of it
After having this game for 2-3 days, I've sent it back already because it's terrible. Even after going through training mode a few times, attacking enemies was still confusing and extremely slow.
Very original variant on the whole rpg theme. Using guns and add-ons to mark progress instead of traditional stats levelling up. Enjoyable, over the top John Woo style flying through the air guns blazing combat. Story was a little strange, although makes more sense once you've completed the game. Concept of using Hexes to unlock locations was very clever and strategic. Only real critism was that there was a lack of variety in the missions - something to think about for the sequel perhaps?
Classic JRPG Combat takes some getting used, but is deep once you get the hang of it
After having this game for 2-3 days, I've sent it back already because it's terrible. Even after going through training mode a few times, attacking enemies was still confusing and extremely slow.
Very original variant on the whole rpg theme. Using guns and add-ons to mark progress instead of traditional stats levelling up. Enjoyable, over the top John Woo style flying through the air guns blazing combat. Story was a little strange, although makes more sense once you've completed the game. Concept of using Hexes to unlock locations was very clever and strategic. Only real critism was that there was a lack of variety in the missions - something to think about for the sequel perhaps?