WII Genres:
Action / Adventure | Fighting | Flight | Kids / Family | Racing | Shooter | Sport | Rpg / Strategy | Music
Unpredictable, quick-paced, tactical play that combines suspense and risk-taking, where mounting anticipation comes to a crashing climax!
The game contains all the fun, intensity and challenge of the original boxed game with a wealth of exciting new enhancements, power-ups and twists that are possible only in the videogame world. Simple to learn and fun to play, Jenga promises great entertainment for all ages.
Buy Jenga on Nintendo WII
Reviews
plays just like the classic board game, there are different tiles to choose from such as traditional wood to bizarre as ice. quite tricky to get the hang off and needs a very steady hand to master. good family fun for a nights entertainment but nothing after that
In Jenga: World Tour, you're met only with clumsy design and poor execution. Pieces seem to stick to each other, the game uses a rubber band system rather than having you actually grab the blocks (basically it's fishing, Jenga style), and the awkward controls adding tons of slowdown to the game in return. Since you're essentially tethering the cursor to a block and pulling it out indirectly, control becomes and issue, and there's no tactile feedback in a videogame, you'll never know how much stress you're putting on the stack of blocks. Worth renting to try as we all have different tastes, just thought that a party style game should be alot more fun to play.
plays just like the classic board game, there are different tiles to choose from such as traditional wood to bizarre as ice. quite tricky to get the hang off and needs a very steady hand to master. good family fun for a nights entertainment but nothing after that
In Jenga: World Tour, you're met only with clumsy design and poor execution. Pieces seem to stick to each other, the game uses a rubber band system rather than having you actually grab the blocks (basically it's fishing, Jenga style), and the awkward controls adding tons of slowdown to the game in return. Since you're essentially tethering the cursor to a block and pulling it out indirectly, control becomes and issue, and there's no tactile feedback in a videogame, you'll never know how much stress you're putting on the stack of blocks. Worth renting to try as we all have different tastes, just thought that a party style game should be alot more fun to play.