WII Genres:
Arcade / Puzzles | Fighting | Flight | Kids / Family | Racing | Shooter | Sport | Rpg / Strategy | Music
Step into the shoes of the legendary hero, Indiana Jones, in an all-new epic adventure! Set in the year 1939, Indiana Jones and the Staff of Kings follows the rogue archaeologist on an all-new globe-trotting quest.
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus V�ller, in a race for a relic of biblical proportions - the Staff of Moses.
Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in 'Raiders of the Lost Ark,' the mine-cart scene in 'The Temple of Doom,' and the free-for-all aboard the tank in 'The Last Crusade.'
From San Francisco's Chinatown to the lush jungles of Panama, Indy must use his whip, fists and wits to fight through ruthless opposition as he spars with his nemesis, Magnus V�ller, in a race for a relic of biblical proportions - the Staff of Moses.
Staff of Kings features completely interactive environments, where players need to call upon their wits and daring to make each spring-loaded environment a weapon in order to dispense of foes in clever and unexpected ways. Also, embark upon thrilling action sequences that remain true to the spirit established in scenes such as Indy's pursuit of the motorcade in 'Raiders of the Lost Ark,' the mine-cart scene in 'The Temple of Doom,' and the free-for-all aboard the tank in 'The Last Crusade.'
Buy Indiana Jones And The Staff Of Kings on Nintendo WII
Reviews
Half marks. GREAT graphics and sound, but appalling gameplay due to bad design gameplay and level wise. The main problem is the overuse of glitchy and unresponsive motion controls. You never quite know what sort of punch Indy is going to throw, even though you're doing exactly the same movement each time. Plus, you can't really move that easily and end up punching the wrong enemies all the time or pointing the wrong way. Sometimes Indy just stands there doing nothing when you're punching as hard as you can. This is coupled with very buggy level design... random falling off platforms to unfair death happened twice within my first half-hour of play. The tutorials seem to last forever and treat you like a total idiot... even more annoying they're not skippable so if you die (eg, when you first get the gun) you have to do the ENTIRE portion of that tutorial again. Frustrating! Saying that, the game IS a visual treat - everything looks lovely, and I have to say the voice actor for Indy isn't far off Harrison Ford sounding. An opportunity missed - if they'd simply gone for a more Tomb-Raider cloned game, with THESE lovely graphics, this would have been a stunner.
Half marks. GREAT graphics and sound, but appalling gameplay due to bad design gameplay and level wise. The main problem is the overuse of glitchy and unresponsive motion controls. You never quite know what sort of punch Indy is going to throw, even though you're doing exactly the same movement each time. Plus, you can't really move that easily and end up punching the wrong enemies all the time or pointing the wrong way. Sometimes Indy just stands there doing nothing when you're punching as hard as you can. This is coupled with very buggy level design... random falling off platforms to unfair death happened twice within my first half-hour of play. The tutorials seem to last forever and treat you like a total idiot... even more annoying they're not skippable so if you die (eg, when you first get the gun) you have to do the ENTIRE portion of that tutorial again. Frustrating! Saying that, the game IS a visual treat - everything looks lovely, and I have to say the voice actor for Indy isn't far off Harrison Ford sounding. An opportunity missed - if they'd simply gone for a more Tomb-Raider cloned game, with THESE lovely graphics, this would have been a stunner.